Highly dedicated and detail-oriented Hard-Surface Modeler with a strong focus on technical precision and visual quality. Proven ability to take non-production-ready base models (featuring high-tris topology and inaccurate proportions) and re-engineer them into clean, optimized, and visually stunning production assets. Seeking a Hard-Surface Modeler or Prop Artist role in the gaming or animation industry to leverage expertise in detailed mecha and technical asset refinement.